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Welcome to the PataBlog!

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You will find mostly articles about math and rendering.

I specialize in lighting, from the microscopic BRDF to the macroscopic interactive indirect lighting simulation in 3D scenes.

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(images from the game "Dishonored 2", Arkane Studio)

I ❤ every light-related phenomenon, from emission to scattering, interaction and perception. The beautiful intricacies of matter playing with photons, often in mysterious ways, yielding the most jaw-dropping patterns and colors.

storm leaf caustics

Talk

Revision Demoparty 2018 - HBIL

Papers

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