Currently, WebGL is only supported by Chrome, Firefox and Safari. You can find out if your browser supports WebGL by looking at the space below:
If you can see a spinning cube then hurray ! Otherwise, you should consider installing Chrome or another great browser.
NOTE: Sometimes with Firefox, WebGL is available but disabled (in the latest version at least). All you need to do is type "about:config" in the URL bar, then search for "webgl" and double-click the "webgl.force-enabled" property to enable WebGL once and for all. That's it, WebGL is now operational ! Just reload this page and you should see the spinning cube now...
PatAPII ported a small part of the PatAPI that I created for O3D in 2009 and rewrote parts of the O3DJS library, mainly the math and scene format to be able to re-create my cathedral demo in WebGL that you can see in a link below.
The patapi is available here and is free to use.
- [17-08-12]  Simple cube display with a texture. The primitive and shader are created directly by script.
- [19-08-12]  Simple cube display with a texture. Same scene except this time, everything is loaded from my brand new scene format.
- [28-08-12]  The final cathedral project. Converted from O3D and now in your favorite browser for free!
- [28-11-12]  A small project for a display for the anual "Fête des Lumières" in Lyon held on the 8th of december
- [05-12-12]  Photo Re-Hazer, an idea I had to add atmospheric haze to macro-photographs to make them appear with as large scale.
- [07-01-13]  BRDF Explorer, a small web app that lets you explore BRDFs from the MERL database.
- [13-09-17]  Passmw'Albedo, an attempt at providing diffuse albedo reference values. Used at Arkane for the Dishonored 2 franchise.CAUTION: Dark materials values are quite off! Don't go below 21 (sRGB) in luminance!