Show Standard Params
Diffuse Type
Lambert
Oren-Nayar
Metal
Diffuse R
Diffuse G
Diffuse B
Roughness
Lerp diffuse with Fresnel
Fresnel F0
Specular R
Specular G
Specular B
Blinn-Phong
Specular Exponent
Ashikmin-Shirley
Specular Exponent
Cook-Torrance
Specular Roughness
Include Geometric Term
Use Beckmann
Use Simplified Geometric Term
Walter
Specular Roughness
Specular Tail
Ward (isotropic)
Specular Roughness
Pick Reference BRDF
Display Mode
Normal
Ref. BRDF
Diff
Log Diff
Parameters
Colors
Fitting
Dynamic
Standard
Specular Exponential
Amplitude X
Falloff X
Exponent X
Offset
Fresnel Exponential
Amplitude Y
Falloff Y
Exponent Y
Diffuse Term
Reflectance
Roughness
Copy to Clipboard
Copy to Clipboard (C++)
Specular Chroma
Pick Specular
Diffuse Chroma
Pick Diffuse
Retro Diffuse Chroma
Pick Retro Diffuse
Presets
Fitting Method
BFGS
Levenberg-Marquardt
Perform Fitting
Use Dynamic Parameters
Glossiness Bias
Roughness Bias
Reset
Show 3D View Sampling Area
Brushes
Layers
Standard
Brush Exponent
Brush Chroma
Pick Brush Chroma
Brush Size
Presets
Light Type
Point
Directional
Area
Sky
IBL
Light Intensity
Light Angle Y
Light Azimuth
Anisotropy
Anisotropy Angle
Light Distance
Light Area
Sky Type
Overcast
Clear
Bli
Image
Doge
Ennis
Grace
Pisa
Uffizi
Convergence Rate
Keep on sampling
Enable Tone Mapping
Tone Mapping Range
Tone Mapping Overbright
Normal Map Strength
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3D View
2D View
ThetaD
ThetaH
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R
G
B
Luminance
R + G + B
Log10 R
Log10 G
Log10 B
Log10 Luminance
Log10 (R + G + B)
Fake Lighting
BRDF Color
Log10 BRDF Color
10x BRDF Color
BRDF Luma
Log10 BRDF Luma
10x BRDF Luma
BRDF Chroma
Show Reference BRDF
Hold Shift to place a marker on the BRDF
Light Theta
Light Phi
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